Persuasion
Availability: Authored scenes live -- One-shot, location-specific interactions for this skill are live. The broader repeatable 'persuade' system through dialogue pressure, favors, quest alternatives, and faction asks remains planned.
Convince others through logic, charm, or emotional appeal.
Domain Synergy: Diplomacy
How It Improves: Use it in the world, practice it directly with practice persuasion, and seek out trainers when independent practice begins to slow.
Design Milestones (not live unlocks):
- Friendly NPCs sway easily
- Neutral parties consider your arguments
- Hostile NPCs pause before acting
- Faction leaders take your counsel seriously
- Even sworn enemies hear you out
Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.