Intimidation

Intimidation

Availability: Planned -- The 'pressure' interaction is not live yet. Direct practice and trainer progression remain available; the described behaviors and milestones are design targets.

Coerce through threat, presence, or reputation.

Domain Synergy: Combat
How It Improves: Use it in the world, practice it directly with practice intimidation, and seek out trainers when independent practice begins to slow.

Design Milestones (not live unlocks):
  - Common folk step aside
  - Guards think twice about confrontation
  - Veteran soldiers feel uneasy
  - Named enemies reconsider engagement
  - Your reputation precedes you everywhere

Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.