Lockpicking
Availability: Authored scenes live -- One-shot, location-specific interactions for this skill are live. The broader repeatable 'pick' system through locked doors, chests, cages, and old mechanisms remains planned.
The art of opening locked doors and containers without a key. Higher skill improves success chance on difficult locks and reduces the risk of breaking your tools.
Improved through: picking locks, practicing on training locks.
How It Improves: Use it in the world, practice it directly with practice lockpicking, and seek out trainers when independent practice begins to slow.
Design Milestones (not live unlocks):
- Basic locks opened without tools
- Complex locks, some magical wards
- Master locks, warded containers
- Dragon-era locks, ancient mechanisms
- Any lock in the known world