First Aid
Availability: Authored scenes live -- One-shot, location-specific interactions for this skill are live. The broader repeatable 'tend' system through wounded characters, field injuries, bleeding, and recovery support remains planned.
Treat wounds, stabilize injuries, and apply field medicine.
Domain Synergy: Alchemy
How It Improves: Use it in the world, practice it directly with practice first_aid, and seek out trainers when independent practice begins to slow.
Design Milestones (not live unlocks):
- Stop bleeding, clean wounds
- Set bones, treat burns, prevent infection
- Field surgery, antivenom application
- Stabilize mortal wounds, node-sickness treatment
- Miraculous recoveries through skill alone
Practical Advice: Skills are long-term investments. Keep the tool or context they need on hand, use them in the zones that support them, and check skills often so you can lean into what your character is already getting good at.